Major update 0.1.8
Carnage Chase » Devlog
It's been a significant while since I updated this game. Half a year, was it? I feel like I've made quite a lot of progress in shaping the game to my ideal. There are quite a lot of things that the game is missing, being able to customize your character being one of them, but I'm plenty satisfied with what I've got so far. Now onto the changes made from the previous version, hope you enjoy it as much as I do. Also, I'm setting the price to $1 for a limited time
Additions
- A new time attack mode for users to compete in
- New cars
- A new powerup
- New wheels
- Carnage quickplay settings
- An option to disable bloom
- Added a gearbox item
- A vsync option
Changes
- Improved user info saving to prevent corruption
- Optimized the creation of the mini map
- Improve the amount of time it takes to read terrain data from the network
- Added different types of forced induction
- Engine sounds
- Improved opponent and npc ai
- Increased clutch speed when the vehicle is stationary
- Images of the cars are now displayed rather than the paint they have equipped
- Stat scaling for all items
- NOS sprite
Fixes
- Leaving garage breaking the game
- Lag from custom option
- Sun and moon position being off in different regions
- Collision damage with civilian cars
- Headlight positions of cars
Files
Carnage Chase 0.1.8.zip 286 MB
30 days ago
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Carnage Chase
Status | In development |
Author | Stereowalker |
Genre | Racing, Shooter |
Tags | Local multiplayer, Singleplayer |
Languages | English |
More posts
- Bug fix 0.1.7Nov 28, 2024
- Minor update 0.1.6Nov 15, 2024
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